In Remnant: From the Ashes, players face multiple threats: Hordes of armed maniacs charge at your post-apocalyptic survivor, and you can quickly become overrun if you aren’t cautious. To further complicate things, your world is a procedurally generated permutation, so you won’t necessarily be able to commiserate with your buddies for guidance if you get stuck in a particular section – but you can invite them into your session for backup.
In today’s episode, we’re joined by Gunfire co-founder and Remnant design director John Pearl, Kyle, Leo, and intern Blake. We get the answers to a bunch of important questions, like, “What is this game?” “How does loot work?” and “What does that guy look like without his mask?” The answer to the last one is “another mask,” but you’ll have to watch the episode to find out the rest.
Remnant: From the Ashes is coming to PlayStation 4, Xbox One, and PC on August 20.